Four ways to bring
story to life

All offerings are portable, low-impact, and turnkey — I bring all prompt books, boards, and materials. From a 2-hour evening circle to a full weekend village. Best 5–10 per circle for radical honesty.

The Game of Stories - Workshops

The Game of Stories

The core experience. One circle, 18 prompt books, 3600 stories waiting. Where Coyote, Shadow, Archetype & Wisdom meet. I bring everything — no printing needed.

  • Complete library: 18 books × 200 prompts each = 3600 prompts. I bring all books — complete kit provided
  • Best size 5–10 per circle so everyone tells their story and feels radical honesty — the heart of shadow dissolution
  • Perfect for retreats, team building, rites of passage, elder circles — scales with trained breakout facilitators for 10+

Tri-Mandala Work

Vision mapping as living art. Three concentric worlds — personal, relational, collective — painted into clarity. All materials provided.

  • Hand-painted mandala tables as templates — I bring all
  • Life-mapping, thresholds, calling & contribution
  • Leaves with a painted map for the year ahead
The Game of Stories - Workshops

Medicine Bag Workshop

Hands-on leatherwork and intention. Sew, stitch, and fill your bag with story, stone, and prayer. Turnkey kit.

  • All materials: leather, lacing, stones, cordage — provided
  • Intention-setting, stone talk, protection teachings
  • Everyone leaves with a wearable medicine bag
Tiki Carving Workshop
  • Beginner-friendly: gouges, mallets, safety & grain
  • Design your own protective figure or gateway marker
  • Studio tools provided, take-home carving

Facilitator Training
for larger groups

When your group is larger than 10, we don’t make the circle bigger — we make more circles. I train your staff and facilitators to run breakout circles so everyone gets to speak.

Game Board

For Event Holders

This is the living mythology of the Game of Stories. A village witness circle combined with the game of self-honesty to make right the self-narrative story.

Circle Size
The circle: 1–8 people
I facilitate. Everyone has space to talk their story.

We talk story, we listen, there is no fixing, no interpretation, we hold space for each other to bring their stories.

Larger Groups

For larger groups, we make more break out circles.

Each circle holds 1–8 people and runs with the same agreement:

  1. Was it true when it happened

  2. Is it true now

  3. Is it true as I speak it

  4. How would I be if it never happened and I never spoke it

This is our only hand rail for disillusion. Each player holds this as the anchor.

  1. Was it true when it happened

  2. Is it true now

  3. Is it true as I speak it

  4. How would I be if it never happened and I never spoke it

For Multiple Circles:

  • I will train your staff. They will lead the new circles.

  • I supply the tools and toys.
  • 
• I float between them and their circle of storytellers.

You provide the people and the space. I bring everything needed for the living mythology of the game.

Facilitator Training

Half day training the day before the event.

Your team gets:

  • Story prompt curation — how to choose and hold prompts for each of the 4 levels

    • Level 1: Stories of Fun and Games

    • Level 2: Stories of the Stages of Life

    • Level 3: Stories of the Meaning of Life

    • Level 4: The Big Picture of the Map and How to Dissolve the Filter
  • Council practice — how to hold space, no fixing, no interpretation, only witnessing
  • How to use the shadow dissolution tools for the village circle — the container of witnessing that lets the radical muscle grow
  • Protocol for the deep end — who can play where the dark depths lurk, and how to keep the circle safe

Community gives that container. The radical muscle needs the container of witnessing to grow.

Complete Tool Kit — What I Bring

  • 18 prompt books — covering all 4 levels
  • Game board — the map for high noon, where we cast no shadow
  • Talking pieces — to hold the anchor of the circle
  • Enough kits for all break out circles
  • All tools and toys for the living mythology of the game

What You Provide

  • Space for circles to sit (chairs, cushions, or floor)
  • Your staff / volunteers to be trained as circle holders
  • Participants ready to talk story and listen

The Agreement Every Circle Holds

We talk story, we listen, there is no fixing, no interpretation, we hold space for each other to bring their stories. We only ask:

  1. Was it true when it happened
  2. 
Is it true now
  3. 
Is it true as I speak it
  4. 
How would I be if it never happened and I never spoke it

This is our only hand rail for disillusion. Each player holds this as the anchor.

Self-honesty comes out to play. A private insight alone can be rearranged by the filtered ego. In community, with witnessing, the filter dissolves.

Shadow Decapsulation

The Theory of The of Stories

This theory goes beyond stating that we are whole and never fractured. It departs the integration model and dissolves the shadow filter with witnessed radical self-honesty.

If you want to understand the shadow, it is an encapsulating filter. It feeds on the self-deception of our personal narrative and self-talk.

Approach this self-narrative with honest storytelling, witnessed — and the shadow’s filter of ego identity dissolves.

This introduces living at high noon, where we cast no shadow. It is the way to dissolve the filter of living in survival mode and return to creative living mode.

The game approaches the person as play. That is the front door. When you call it play, the nervous system relaxes, the storyteller loosens up, and self-honesty comes out to play.

For behavior to change or fall away, it takes community witnessing. A private insight alone can be rearranged by the filtered ego. In a circle, witnessed by others, the pattern has nowhere to hide. The story is spoken plainly, heard clearly, and the person is invited back into belonging.

That is the radical honesty muscle. The radical muscle needs the container of witnessing to grow. Community gives that container — not through shame, but through clear seeing.

The four levels give players choice as to how far they want to open their self-dialogue. The protocol helps determine who can play in the deep end where the dark depths lurk. This is both the beauty and the safety of the game.

For the young and playful. Tell stories and have fun with it. Learn that your voice is fun to hear. Play as practice for honesty.

The life debrief. The self-talk and self-narrative we build in response to life experience and expectations. Laying out the story we built to survive — who we told ourselves we are, how we explained disappointment, what we came to expect.

The heavy lifting. For those who see what can be done with radical honesty and are brave enough to challenge those self-narratives. To observe the behaviors at play in the light of honesty, and win the self-talk coming within their control.

Living at high noon. The big picture of how the filter was built, how it encapsulates ego identity, and how it dissolves when witnessed. No longer integrating shadow — dissolving it. Survival mode falls away, creative living mode returns. The hard self-stories are put to rest with loving honesty in front of the anchor of the village.

This is a 7 year project ready to offer now, and beginning to collect data on the effectiveness of radical honesty on the Honesty Muscles of the individual.

We talk story, we listen, there is no fixing, no interpretation, we hold space for each other to bring their stories. We only ask:

  1. Was it true when it happened
  2. Is it true now
  3. Is it true as I speak it
  4. How would I be if it never happened and I never spoke it

This is our only hand rail for disillusion. Each player holds this as the anchor.

What you get when you book

Event Holders

  • Wellness & yoga retreats seeking depth + story (best 5–10 per circle)
  • Schools, colleges, alternative ed & gap programs — scales with training
  • Festivals: evening story council & day workshops (breakouts for 50+)
  • Men’s / women’s circles and elder gatherings (5–10 ideal)
  • Art programs wanting craft + meaning — all materials brought
  • Team building that isn’t cringe — radical honesty, shadow dissolution

Sample Flow — Best 5–10 per circle

0:00–0:20 Arrival, altar, council agreements, radical honesty intro

0:20–1:30 Game rounds from 15 books (200 prompts each), council shares, shadow dissolution

1:30–2:00 Integration, harvest, closing — everyone tells their story

Add-on — Medicine bag or carving in second half — I bring all materials

© 2026 Sun Maker Game of Stories. All rights reserved.